Vegetation for World of Tanks
Game-ready vegetation assets created for World of Tanks — high/low poly models with PBR textures, built in SpeedTree.
SpeedTree Photoshop 3ds Max ZBrush
Overview
A set of vegetation assets created for World of Tanks as part of a graphics update. Each plant was built as a game-ready asset with full high-poly to low-poly workflow and PBR textures.
Process
Models were created in SpeedTree (versions 4 and 6), with high-poly sculpting in ZBrush and base meshes in 3ds Max. Textures were hand-painted and adjusted in Photoshop, with tint and colorize variations to support reuse across different biomes and map regions.